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Author Topic: GaMeCrawLeR bot lagging games  (Read 1554 times)

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Offline dirl

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GaMeCrawLeR bot lagging games
« on: December 16, 2013, 06:45:21 AM »
This bot was a neat idea, if a bit creepy, however:

For at least the last several days most public games, as well as private games launched from Op UGL on west and As on east have been lagging badly in the game lobby. This generally manifests as a blank lobby screen when joining games, and "scenario file still being distributed" errors when attempting to start games.

I have verified this by launching private games from the aforementioned channels (which lagged) and then from a private channel (no lag), from talking to other people experiencing the same issue, and by using wDetector's network status display (which shows GaMeCrawLeR trying to join games as they are lagging).

I'm asking that INTENSIFY or whoever runs this bot take it down.

Offline Machines.

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Re: GaMeCrawLeR bot lagging games
« Reply #1 on: December 16, 2013, 10:18:27 AM »
I would like to keep that bot up.
Please let the bot spam hackers games.
Like this guy SOROTO.

Offline MyStery

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Re: GaMeCrawLeR bot lagging games
« Reply #2 on: December 16, 2013, 10:38:30 AM »
Bro this bot lag every single game ...
If that would lag only hacker's game lol

Zhuinden

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Re: GaMeCrawLeR bot lagging games
« Reply #3 on: December 17, 2013, 02:21:19 PM »
Hello, my name is Zhuinden on numerous websites, I am not Zhuinden@USEast (that's Illuminatus acting high and mighty about registering on an inactive account, impersonating me for about two years by now).

There has been discussion about these bots being around, as they are fairly concerning, considering the ability to join games and log cd-key hashes, IPs and account names. Therefore at teamliquid.net, we attempted to keep track of the IPs used by the Gamecrawler, although it obviously uses a proxy and change its IP from time to time.

In order to keep the Bancrawler/Gamecrawler out of your game, you need to input its IP in a list for an application called Peerblock.

My current Peerblock list contains the following entries:
IPREAP:205.204.82.68-205.204.82.68
GAMECRAWLER1:158.255.213.147-158.255.213.147
GAMECRAWLER2:174.95.231.153-174.95.231.153
GAMECRAWLER3:174.95.112.127-174.95.112.127
GENOCIDER1:72.89.93.126-72.89.93.126
GAMECRAWLER4:70.55.68.4-70.55.68.4
GAMECRAWLER5:174.95.233.82-174.95.233.82
GAMECRAWLER6:203.184.45.101-203.184.45.101
BANCRAWLER1:149.154.157.93-149.154.157.93

The bot changes IP every now and then, therefore if a bot joins your game (you can see this with wDetector, which is pretty simple using Mca64Launcher's auto-injected english version), it's probably from a new IP. There are two ways to figure out its IP.

One is to shut down every other network using application, and use Wireshark to determine the IP of the bot. This can be done by hosting a dummy game that no one joins, and the only IPs that show up are those who open the game list, and the periodic ones tend to be the gamecrawler. This is especially easy to see (the periodic requests) if you use Gremlin games, as the bot attempts to join them about every 3 seconds.

Two would be to temporarily use a banlist that blocks every possible IP, and type /autoban /autoban while using the IP-based blacklist. You would see the IP at which it was kicked out, and you can add this easily to the list of Peerblock.


I hope that was helpful. Screw IPREAP, Bancrawler and whoever is behind it.

Offline MyStery

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Re: GaMeCrawLeR bot lagging games
« Reply #4 on: December 17, 2013, 03:08:12 PM »
wtf are these doing ? i know thats intensify's bot who is running UGL bot so wtf

Zhuinden

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Re: GaMeCrawLeR bot lagging games
« Reply #5 on: December 17, 2013, 03:28:29 PM »
wtf are these doing ? i know thats intensify's bot who is running UGL bot so wtf

Well, they can log CD-key hashes, IPs and accounts :P
Keeps track of people and also allows CD-keys to be stolen in a fairly simple manner. Not to mention it's probably about 1 to 3 lines of code to add malicious behavior such as sending 100 astat requests when it joins a game to throw people off the network.

I've just realized the second option (making a 0.0.0.0 to 255.255.255.255 banlist) isn't really viable, or at least it takes up a lot of space, so the first one is simpler in that regard. Technically,  there are some "Peerblock Hackprotect" ums games hosted on USEast, and they contain the IP of the Gamecrawler at a given time when they are updated.